Hi. Sorry for the long absence. I should have left a note . . . . Been super busy with writing my interactive multimedia iBook series, Light 2.0, and dealing with all the tasks of setting up a publishing business. I am blogging about that process on Facebook currently at https://www.facebook.com/Light2Point0 .
I will begin blogging here again but in shorter posts because this blog is important to me, too, and especially now that I am consulting with the cities of Glendale and Burbank, CA about how to get unemployed people trained for tech jobs and how to work with companies to help with upgrading their employees skills rather than laying them off or continuing to bring in foreign workers under H1 visas.
And, of course, I continue to read and thing about science, technology and the arts and have much to share in this arena. So, back with some thoughts soon.
Note: I have never done this before, but this is a shared post with my amybeachandme.com/blog as it covers information apropos of both blogs. I have edited it a bit for this blog.
Studio back together – ready to start creating again!
One of the down sides of working with art and technology is that technology has to be tended to a lot, and it is not all that fun. There are days when I just want to create my riffing blog, my Amy Beach book, compose music, make some digital art or a new media piece, but I can’t create because I have to tend to technology.
I am always grateful that I can take care of my own technology – that our digital world has evolved to the point that I can create independently in a technological world – but the technology itself is still an inhibiting feature of creativity. And I do have concern that current software and hardware creators are not keeping their eye on the goal of making technology easier over time, not more difficult.
That sometimes feels like the Lost Goal lately.
Let me give an example. I recently purchased a new computer. Way more powerful, lots of great features, but, as with every computer up-grade, there was a great deal of time consuming technical work involved before I could get back to creating. I had to transfer all my software, connect all my hardware peripherals, deal with items that were incompatible with the new system, on an on.
I discovered last week that my sound hardware was not talking to my music/sound software. I wasted a whole precious creative day in an attempt to fix this problem. Continue reading Have we side-tracked from the goal of everyman/woman computing?